Plans

Try 5 free. Then unlock all 108.

5 icebreakers free for 10 days. No card. Or the whole library for a year at $99 $49 — one payment, no head counts, no session limits.

Launch offerSave 51% — that is $0.94 a week for the whole library.

Warm-Up

Ten days to see whether a room warms up.

$0
free for 10 days
Start free
  • Unlock 5 activities, your pick from all 108
  • Any shelf — icebreakers, exercises, questions or activities
  • 10 days from the day you sign up
  • No card, nothing to cancel

All Access

Most popular

The whole library for a year, one payment.

$99$49Save 51%
for a year — one payment
Launch offer · Limited time
Choose All Access
  • All 100 icebreakers, exercises and activities
  • All 200 conversation starter questions
  • Unlock as many as you like, whenever
  • In the room or on a video call
  • A full year from the day you buy
  • One payment — nothing monthly to watch

$99 is the standard price; $49 is the launch offer and it will not last. Prices in USD, and that’s the whole charge — no tax is added at checkout. One payment covers twelve months; there is no monthly plan to compare it against and nothing to watch each month.

Designing a session rather than running one? The Thought Bulb Academy sells printable kits, workbooks and full-day programmes outright, from $26.

On both plans

None of this changes when you pay. It is the same library and the same room either way.

  • Every shelf — 100 icebreakers, exercises and activities, plus 200 conversation starter questions
  • Nothing for the room to install, join or download
  • 47 of the 108 carry a video-call version
  • A seated version written out on every activity
  • Run them in your own paid workshops
  • Every activity shows its group size before you open it

What the money changes

Five differences, and that is the whole decision.

The differences between the Warm-Up and All Access plans
Warm-UpAnyone sizing Vootza upAll AccessTeachers, trainers, coaches and emcees
Activities you can unlock5 of 108All 108
How long it lasts10 daysA full year from the day you buy
Swapping your picksYour five are your fiveAny time
Card requiredNoYes
SupportEmail, within 2 business daysEmail, within 2 business days

Questions people actually ask

Do the people in the room need anything?
No — nothing to download, no account, no link, no code. You open the activity on your screen and read the card out. That is the whole setup, and it is why nothing ever fails in the first two minutes of a session.
How long does it take to pick one and start?
About thirty seconds. Filter the library by the room you have — virtual, in person, high energy, no props — open one, and it is on the projector. Every activity is written to be explained in twenty to thirty seconds.
Do I have to prepare anything beforehand?
No. Most activities need nothing at all; the handful that want a pen or a marker say so on the activity page under Props, before you commit to it. There is nothing to print and nothing to set up.
What actually happens on screen while I run it?
Each activity is a run of cards. One instruction fills the screen — WALK, FREEZE, GROUPS OF 4 — and you press on when the room is ready. You control the pace; nothing is on a timer.
Will these work on a video call?
47 of the 108 do, and they say so on the card. Those carry a separate on-a-call version of the instructions rather than a note apologising for the in-person one. The rest need a room.
What if somebody cannot or does not want to move?
Every activity has a seated version, written out on its page. The watch-outs also flag anything involving contact, so you can pick around it rather than discover it mid-round.
How big a group can I run this with?
Each activity shows the group size it works best with, right on its card, before you open anything.
I have never facilitated before. Is that a problem?
No. Every activity comes with the exact words to say to the room, a step-by-step run-through, the traps worth knowing, and optional debrief questions. You are reading, not improvising.
Can I use these in my own paid workshops?
Yes. Run them with your clients as often as you like for as long as your plan is active. You cannot resell or repackage the activities themselves as your own material.
Is there a monthly plan?
No. There is one paid plan: $49 for a year of the whole library, paid once. It renews a year later unless you cancel, and cancelling leaves the year you have paid for untouched.
What happens when the 10 days end?
You can't start activities any more until you move to All Access. Nothing is charged automatically, because there's no card on file. Your 5 picks stay saved, and everything opens the moment you upgrade.