← Make them Move

Find the Color

Find the Color
Needs a room

The screen turns pink. Go and touch something pink.

A colour fills the wall and the room scatters to find it and touch it with one finger. It cannot be on you, on the facilitator, or on a phone β€” so people end up at the curtains, the fire door, somebody's water bottle. Ten colours in four minutes gets a seated room properly on its feet, and it needs no props and no explaining.

Say this to the room

When I call a color, use your index finger to touch that color somewhere in the room. It cannot be on you or on me, and you cannot use a phone screen. Move fast β€” don't touch people. We'll play up to 10 colors.

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Use this when

A seated room needs to be physically up and moving, and you have floor space but nothing prepared.

Props: None β€” the room itself

Run this when…

If none of these is your room, pick another.
  1. Straight after a long seated stretch

  2. First thing in the morning, before anyone has spoken

  3. A room with something on the walls to find

How to run it

Written to be glanced at mid-room, not memorised.

  1. Everyone stands. "Index finger ready."
  2. Give the three rules once: not on you, not on me, not on a phone screen.
  3. Put the first colour up and call it out at the same time.
  4. Watch the room rather than the screen. Move on once most people have found it.
  5. Speed up as it goes. The last few colours should come almost on top of each other.
  6. Black and white are the easy ones β€” save brown for late, when the room has to actually search.
  7. Stop on the final colour while people are still moving.

Running it well

Only the host sees these. Participants never do.

  • Look at the room before you run it and check the hard colours are actually in it. A room with no purple in it turns a fast round into a stuck one.
  • Call the colour out as well as showing it. Somebody is always facing away from the screen, and roughly eight per cent of men cannot reliably tell red from green.
  • "Don't touch people" needs saying before the first round, not after it.
  • Drop a colour rather than waiting the room out. The pace is the activity.

Watch out for

Space, safety and the traps worth knowing before you start.

  • People move fast and look up rather than down. Clear bags, chairs and cables out of the space first, and say "walking pace" as you start.
  • Colour blindness is common enough that a room of forty probably contains it β€” saying the colour out loud every time is what keeps those people in the game rather than exposed.
  • Anyone who would rather not move can point at the colour from where they are.
  • In a tight room, run it in two halves so nobody is sprinting shoulder to shoulder.

Seated version

β€œEverybody stand up” is not a neutral instruction. Offer this alongside, not instead.

Point at the colour instead of touching it, and it becomes a scanning game rather than a moving one β€” which still works, and takes the same four minutes.

Run it yourself

Free for thirty days, no card. Put it on the projector and step through it β€” nobody in the room needs a phone.

Start free

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At a glance
6–100people
4–6minutes
Energyhigh
Where
Needs a room
Props
None β€” the room itself
Big screen
Required
Teams
Individual only
What it builds
speed