Find the Color

The screen turns pink. Go and touch something pink.
A colour fills the wall and the room scatters to find it and touch it with one finger. It cannot be on you, on the facilitator, or on a phone β so people end up at the curtains, the fire door, somebody's water bottle. Ten colours in four minutes gets a seated room properly on its feet, and it needs no props and no explaining.
When I call a color, use your index finger to touch that color somewhere in the room. It cannot be on you or on me, and you cannot use a phone screen. Move fast β don't touch people. We'll play up to 10 colors.
A seated room needs to be physically up and moving, and you have floor space but nothing prepared.
Props: None β the room itself
Run this whenβ¦
If none of these is your room, pick another.Straight after a long seated stretch
First thing in the morning, before anyone has spoken
A room with something on the walls to find
How to run it
Written to be glanced at mid-room, not memorised.
- Everyone stands. "Index finger ready."
- Give the three rules once: not on you, not on me, not on a phone screen.
- Put the first colour up and call it out at the same time.
- Watch the room rather than the screen. Move on once most people have found it.
- Speed up as it goes. The last few colours should come almost on top of each other.
- Black and white are the easy ones β save brown for late, when the room has to actually search.
- Stop on the final colour while people are still moving.
Running it well
Only the host sees these. Participants never do.
- Look at the room before you run it and check the hard colours are actually in it. A room with no purple in it turns a fast round into a stuck one.
- Call the colour out as well as showing it. Somebody is always facing away from the screen, and roughly eight per cent of men cannot reliably tell red from green.
- "Don't touch people" needs saying before the first round, not after it.
- Drop a colour rather than waiting the room out. The pace is the activity.
Watch out for
Space, safety and the traps worth knowing before you start.
- People move fast and look up rather than down. Clear bags, chairs and cables out of the space first, and say "walking pace" as you start.
- Colour blindness is common enough that a room of forty probably contains it β saying the colour out loud every time is what keeps those people in the game rather than exposed.
- Anyone who would rather not move can point at the colour from where they are.
- In a tight room, run it in two halves so nobody is sprinting shoulder to shoulder.
Seated version
βEverybody stand upβ is not a neutral instruction. Offer this alongside, not instead.
Point at the colour instead of touching it, and it becomes a scanning game rather than a moving one β which still works, and takes the same four minutes.
Run it yourself
Free for thirty days, no card. Put it on the projector and step through it β nobody in the room needs a phone.
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- Where
- Needs a room
- Props
- None β the room itself
- Big screen
- Required
- Teams
- Individual only