← High-Energy Icebreakers

Ten to One

Ten to One
Needs a room

Three rounds. By the last one nobody is saying a number at all.

A countdown that loses its numbers a round at a time. First the room counts ten to one out loud. Then every odd number becomes a shouted YEAH. Then every even number becomes a clap β€” and by the third round the room is going clap, YEAH, clap, YEAH with no numbers left in it. The laugh is always the same: somewhere around round three half the room starts saying the word β€œclap” out loud instead of clapping, and that is exactly where you stop.

Energy BoostGroup CoordinationCoordinationLaughter
Use this when

A big room needs one loud thing it does together β€” opening a day, coming back from a break, or sending everyone off at the end.

Props: None

Run this when…

If none of these is your room, pick another.
  1. Opening a conference or a large session

  2. Bringing four hundred people back from a break

  3. The last thirty seconds before something big

The run-sheet

What you get once it’s yours. Open any of them to see how.

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Every word to say, every step, and the watch-outs β€” for this activity and 107 more. 5 icebreakers free for 10 days. No card.

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Run it yourself

5 icebreakers free for 10 days. No card. Put it on the projector and step through it β€” nobody in the room has to set anything up.

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At a glance
6–1000people
2–4minutes
Energyhigh
Where
Needs a room
Props
None
Big screen
Required
Teams
Individual only
What it builds
collaboration