← Make them Meet

Caught Your Eye

Caught Your Eye
Needs a room

Somebody in this circle is winking people out. Nobody knows who.

The screen names the winker by something only they can check β€” the last digit of their phone number. Anybody they wink at counts to five in their head and steps back out of the circle as theatrically as they can, while everyone else tries to work out who it is. If two people match there are two winkers, and it gets better.

Say this to the room

Circle up. The screen will say who the winker is, using the last digit of your phone number β€” only you can check yours, so don't react. If the winker winks at you, count to five in your head, then step back out of the circle. One guess each, out loud.

LaughterObservationFocusIcebreaker
Use this when

A room that already knows each other a little needs something playful, and you have five minutes rather than two.

Props: None

Run this when…

If none of these is your room, pick another.
  1. An afternoon slump with a group who have warmed up

  2. A social session where nothing has to be learned

  3. Any room that needs permission to be silly

How to run it

Written to be glanced at mid-room, not memorised.

  1. Circle up with everyone able to see everyone else.
  2. The screen names the winker by the last digit of their phone number. They say nothing and don't react.
  3. If nobody seems to be winking after a while, the next card names another digit β€” there is always a winker.
  4. Anybody winked at counts to five in their head, then steps back out of the circle as theatrically as they want.
  5. Anybody who thinks they know can say a name out loud. Wrong, and they step back too.
  6. Play again with the new digit on the last card β€” the second round is always better.

Running it well

Only the host sees these. Participants never do.

  • The phone-digit rule means nobody has to tap a shoulder or be chosen, and nobody can check anybody else's. Two winkers is a feature: the room gets twice as confused.
  • The five-second count is what protects the winker. Without it everyone just watches whoever looked at the last person to step back.
  • One guess each, said out loud. Whispering to a neighbour turns it into a committee and the round never ends.

Watch out for

Space, safety and the traps worth knowing before you start.

  • It relies on catching someone's eye, which not everyone can do comfortably. A hand signal instead of a wink works identically.
  • Going out means stepping back from the circle, not leaving the room β€” nobody should end up standing on their own by the door.

Seated version

β€œEverybody stand up” is not a neutral instruction. Offer this alongside, not instead.

Works unchanged in a seated circle. Going out means turning your chair around, which is just as visible and slightly funnier.

Run it yourself

Free for thirty days, no card. Put it on the projector and step through it β€” nobody in the room needs a phone.

Start free

Already have an account? Sign in

At a glance
8–30people
6–10minutes
Energymedium
Where
Needs a room
Props
None
Big screen
Required
Teams
Individual only
What it builds
speed